![]() ![]() ![]() The base guns you find can easily beat the game, and sometimes even make the game easier ( flicking between 3 shotgun types can be a hindrance ) But you know, if you want an auto-shotgun you gotta work for it a little bit and not just coast through the maps mindlessly. So there's an abundance of ore you certainly don't need to "look for all the secrets". I've not replayed levels to find more ore. I've not collected all the ore from previous maps I've finished. ![]() Secondly, I've not finished the campaign and I have managed to buy all the extra abilities and guns. The actual map secrets are far more obscure and it isn't obvious where they might or how to activate them. They even put them right in front of you to collect sometimes. They are usually in fairly obvious places, they glow, they show them behind glass, and they show up on the automap real nice. The shop is unnecessary and the ores are unnecessary.įirst of all ore isn't a map secret. I'm sounding a bit harsh, but it feels incredibly tone-deaf when taking the early access version into account, which was straight up doing levels and killing ♥♥♥♥. Originally posted by Sterling:The ore idea was honest to God awful and I can't understand why they thought it was a good idea to block players from looking for all secrets and spicy areas in their first time playing the map it's like those games that shift two rooms in a map and claim to be "infinitely replayable", while all they did was shoehorn fake replayability so people spend more time to complete the game for no reason other than pure padding in a world where people measure quality in the idiotic concept of "hours per dollar". Why they get rid off dat 3-way secret exit towers?Īnd why now super shotgun is just like 4-th weapon you get? It was in later compain before, when you needed it's quadshot to kill! Now it is totally waste of money! You do not have enough ammo for its alt and it is a lot before you get dat sweet blue targets for it!Īnd getting ammo pack in first half of game is stupid too - it became not the revard, but more like dews way to say "oh we ♥♥♥♥♥♥ up ballance, here, take it!" Why even bother adding it in shop then? you can simply give it to player from the beginning.Īnd trainings, without free ammo to use iin them. Man, just first mission after shop is opened - 2/3 ammo there is for plasma gun! It is like: Oh you wanna get a new guns bro? Ya know, like in EA? Find them in secrets or get in specific point of campain? Like in normal game? Nah stupid you, you will just buy them in the intermissions.Īnd you forsed to buy, cos else you will be out of ammo mid level. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.I hate this shop idea. Team up and go head-to-head in a variety of multiplayer modes. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. ![]() Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. ![]()
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